Swarming Elves Starter Deck Preview #1

Spoilers by Ruben Sanchez and Mike Likes


Welcome to our latest article reviewing the officially spoiled cards from the Lapis Cluster Starter Decks.  Today’s review is of the Swarming Elves Starter Deck!  Most of you guys hear us talking about spoilers on The Imperishable Podcast but with this article Mike Likes and myself will be going a little more in depth on the cards being spoiled.  We’ll be reviewing these cards based only on how we think they’ll do for Constructed play (since these cards won’t be found in booster packs).

Our system uses number ratings to gauge how well WE think the cards will perform in Constructed play.  We will  list the pros and cons for each card and then Ruben and Mike will each give his thoughts and rating on the card for Constructed play.

How Our Rating System Works

5.0:  Format All-Star.  This card is a total Bomb card.  For those that aren’t familiar with this term, it basically means this card will win you the game if left unchecked for a turn or two.  These cards tend to be hard to defend against and can turn a game around in a hurry.  

4.0:  Format Staple.  This card is great.  It can be played in multiple decks and will have an impact on the game every time.  These cards can change a game quickly, get you back in the game, or shift the tempo of the game.  These cards are usually vulnerable to some type of removal (or are a removal spell themselves), but they they make up the majority of cards found in major tournament decks.

3.0:  Archetype Staple.  These are generally good cards, and many of them will be the majority of cards found in a tribal deck.  Cards in this category are usually similar to other (higher-ranked) cards but cost 1 Will more or or have a drawback in some manner.

2.0:  Niche Card.  These cards serve are very narrow function and are usually meant for your sideboard.  They could be removal spells that only remove 1 type of card, or cards with mediocre stats that have an ability that helps against opponents playing a certain Attribute.  For Constructed play, you will rarely play this card unless it’s from your sideboard or you want to be “cute”.

1.0:  Will Rarely See Play.  The worst of the worst.  These cards are rarely played (if they’re played at all).  These cards generally have bad stats, cost too much Will, or have basically no impact on the game when they’re played.  Overall stay away from this card if possible.

And now, on to the cards…

Fiethsing, Six Sage of Wind / Fiethsing, Master Magus of Holy Wind

clickclack ticktock

  • Energize.
  • High Judgment cost.
  • Makes Token resonators for ‘free’.
  • Very tribal based.
  • Tokens can become real strong
  • Have to play at least two spells to benefit from tokens.

Ruben’s Rating:  3.0 (🌟🌟🌟)

Ruben’s Thoughts: In Constructed this ruler can become dangerous with the right support. One token becomes a 500/500 resonator. Can you imagine an army of tokens?

Mike’s Rating:  3.0  (🌟🌟🌟)

Mike’s Thoughts:  Oh, how I’ve waited for the day we’d get tokens in Force of Will.  And now that day has come!  I love that this makes tokens for doing something you would do anyway, playing more spells.  And that boost when Feithsing is a J-Ruler.  Nice!  That said, this card is all about the elves (and probably cards that boost your team as a whole), so it makes for a very linear deck.  Still, playing Fiethsing looks to be a lot of fun.

Great Holy Sealing Wave


  • Flexibility is good.
  • Deck shuffling ruins this benefit.
  • Not Quickcast
  • Cost is too steep.

Ruben’s Rating:  1.5  (🌟½)

Ruben’s Thoughts:  In Constructed I see this card not being played. Not a very good card. It would be way better if it sent the resonator to the discard pile.

Mike’s Rating:  2.0  (🌟🌟)

Mike’s Thoughts:  Potentially removing a resonator that costs 4 or less is good for 2 mana, but I’m not a fan of putting that card on the bottom of my opponent’s deck.  There are too many ways for my opponent to search their deck for a card, which causes that player to shuffle their deck, undoing my hard work.  

Two-Fold Chant


  • Good early-game before your opponent has much will.
  •  None.
  • Good late-game as you can likely trigger Torrent.

Ruben’s Rating:  3.5  (🌟🌟🌟½)

Ruben’s Thoughts: In Constructed this card will see play. Who doesn’t love countering spells? This card will be 2-4 of in a control deck.

Mike’s Rating:  3.5  (🌟🌟🌟½)

Mike’s Thoughts:  The ability to have your spell countered by your opponent unless you pay 1 additional will can be very annoying, especially when you’re already planning on using all of your available will to cast cards this turn.  And the fact that with Torrent you can outright counter the spell makes this card a must-have in any ‘permission’ deck.

Sacred Elf


  • Cheap cost will-ramp.
  • Vulnerable to being attacked after producing will.
  • Becomes better with Fiethsing as your J-Ruler (to bump up stats).
  • Best suited for a Fiethsing deck.

Ruben’s Rating:  3.0 (🌟🌟🌟)

Ruben’s Thoughts: In Constructed, ramp is a good thing. This card will see play. Reprinting Elvish Priest but prettier. Expect ramp players to rejoice and with Fiethsing 3.0 this card can actually be offensive.

Mike’s Rating:  3.5  (🌟🌟🌟½)

Mike’s Thoughts:  This is a functional reprint of Elvish Priest, which we all know was a good card.  The key thing to remember is that this card is best at producing will during your Recovery Phase to spend on something with Quickcast.  That way it’s not susceptible to being attacked and killed.  Later in the game. If Fiethsing, Master Magus of Holy Wind is your J-Ruler, this card can produce a will and still hope to live through an attack (or at least kill her attacker).  This card will definitely see play.

Home of the Sages


  • Can produce any attribute of Will.
  • Will production only after playing a card.
  • Can replace itself (card draw).
  • Cost should be G.

Ruben’s Rating:  3.5 (🌟🌟🌟½)

Ruben’s Thoughts: In Constructed, this card will see play. I really like the ability to fix your will and banish to draw a card if needed.

Mike’s Rating:  2.0  (🌟🌟)

Mike’s Thoughts:  Home of the Sages falls a little flat for me.  There are turns that this card could do nothing.  If it was more consistent in producing will, or cheaper to draw a card, this card could be a 3.0, but as it is, it’s nothing special.

Spirit of Wind


  • Good stats for a 2-drop flyer.
  • Enables Torrent after 2 cards have already been played.
  • Helps enable Torrent.
  • Recovering stones is always a good time.

Ruben’s Rating:  2.0 (🌟🌟)

Ruben’s Thoughts: In Constructed this card may not see play. Better 2 drops in the game out there.  This card does not strike fear in your opponent.

Mike’s Rating:  3.0  (🌟🌟🌟)

Mike’s Thoughts:  Spirit of Wind is a nice card.  It enables Torrent to happen on future cards, and provides will to cast those cards.  Also, a 2-drop 500/500 Resonator with Flying is right on curve.  This card seems playable to me even if it’s the only card I play in a turn, and only gets better with it’s pseudo-Torrent ability.

Torrent Elf


  • Good stats for a 2-drop.
  • How often will you play two cards a turn? Regalia aside.
  • Pseudo-Torrent ability is good.

Ruben’s Rating:  2.5  (🌟🌟½)

Ruben’s Thoughts: In Constructed this may fit a theme shell but I don’t see this card seeing too much play. I could be wrong but I am not thrilled.

Mike’s Rating:  3.0  (🌟🌟🌟)

Mike’s Thoughts:  Torrent Elf has a good set of stats for a 2-drop.  Having a slightly higher DEF is nice and should allow this card to stay on your field a while.  And with a reasonable cost of 2, you should be able to trigger the pseudo-Torrent ability more often than not.  I wouldn’t be afraid to play this card even if I wasn’t able to get the pseudo-Torrent ability if I needed a Resonator on the field.

Tama, Familiar of Holy Wind


  • Card drawing is always good.
  • Banish effect is fairly limited.

Ruben’s Rating:  3.5  (🌟🌟🌟½)

Ruben’s Thoughts: In Constructed, this card will see play. Drawing a card for G is good and you have a blocker. Expect to see this card played. The art is quite nice as well.

Mike’s Rating:  3.5  (🌟🌟🌟½)

Mike’s Thoughts:  Tama is a functional reprint of Familiar of Holy Wind.  If you’ve played with that card, you know how good this can be.  Drawing a card when this comes into play is always a good thing.  Then, it can be used as a chump blocker, or you can banish it to do the last couple of points of damage to an already-damaged Resonator of your opponent’s.  This card will definitely see play.

Whispers from the Wind



  • By drawing a card, you can always get a will discount.
  • Most useful when you know what your top card is.
  • Quickcast
  • Great for an Elf deck
  • Great to be played at your draw phase.

Ruben’s Rating:  2.0  (🌟🌟)

Ruben’s Thoughts:  In Constructed I see this card not being played too much. Drawing a card for G is real nice at Quickcast speed but the requirements of this spell needs support.

Mike’s Rating:  2.0  (🌟🌟)

Mike’s Thoughts:  This card basically thins your deck by playing it, since it costs 1 will and if you play the card you drew you get a 1 will discount on it.  I’m still not sold on this card, though, as I’d rather just play another threat or removal card in its place.  I think the best use for this card is alongside Sacred Elf, resting the Elf for a Wind will to use it to cast Whispers from the Wind during your Recovery Phase.  That way you’re able to draw a second card during your turn and get an Elf token if Fiethsing is your Ruler.  So, it has its place, but it’s just not a place I’d want to be.

Vampire Hunter Christie


  • Good stats means most fights with other cards are won.
  • Activate ability is only able to be used with 1 Ruler.
  • Allows multiple uses of activate ability.
  • Needs to be played with another card to be most effective
  • Great with Elf themed deck

Ruben’s Rating:  3.5  (🌟🌟🌟½)

Ruben’s Thoughts:  In Constructed I see this card being played. It can be real dangerous if left unchecked. Playing Elves may be something you will see people playing with the potential this card has. Very good.

Mike’s Rating:  4.5  (🌟🌟🌟🌟½)

Mike’s Thoughts:  Wow!  This card can deal damage to most other Resonators and survive their damage back.  And, if Fiethsing is your J-Ruler, Christie is a 1400/1400 when she enters play.  She can quite possibly single-handedly take out your opponent’s biggest Resonator.  I see big things in store for Christy as both a piece of removal, and a beatstick.

Aria, Friendly Vampire


  • Boosts both Wind Resonators and J-Rulers.
  • Barrier only applies to Darkness cards.
  • Stats are slightly low for a 3-drop.

Ruben’s Rating:  2.5  (🌟🌟½)

Ruben’s Thoughts: In Constructed this card could see play in the right deck but overall this card may just be something to try. Nothing too exciting currently with this card.

Mike’s Rating:  3.0  (🌟🌟🌟)

Mike’s Thoughts:  Aria should find a home in many Wind decks, as her ATK/DEF boost affects all of your creatures, including any Elf tokens you might have created.  It’s also nice that Darkness spells and abilities can’t target her, so you don’t have to worry about targeted removal (although removal that affects all Resonators would still affect her since it doesn’t Target).  My only complaint is that her stats are on the lower end for a 3-drop.  Still, she’s still quite playable.


We would like to thank you for taking the time to read our article and please feel free to comment below and share what your rating is and why. Please be respectful and we look forward to bringing more articles your way!