Malefic Ice Starter Deck Preview #1

Spoilers by Ruben Sanchez and Mike Likes

Introduction

Welcome to our latest article reviewing the officially spoiled cards from the Lapis Cluster Starter Decks.  Today’s review is of the Malefic Ice Starter Deck!  Most of you guys hear us talking about spoilers on The Imperishable Podcast but with this article Mike Likes and myself will be going a little more in depth on the cards being spoiled.  We’ll be reviewing these cards based only on how we think they’ll do for Constructed play (since these cards won’t be found in booster packs).

Our system uses number ratings to gauge how well WE think the cards will perform in Constructed play.  We will  list the pros and cons for each card and then Ruben and Mike will each give his thoughts and rating on the card for Constructed play.

How Our Rating System Works

5.0:  Format All-Star.  This card is a total Bomb card.  For those that aren’t familiar with this term, it basically means this card will win you the game if left unchecked for a turn or two.  These cards tend to be hard to defend against and can turn a game around in a hurry.  

4.0:  Format Staple.  This card is great.  It can be played in multiple decks and will have an impact on the game every time.  These cards can change a game quickly, get you back in the game, or shift the tempo of the game.  These cards are usually vulnerable to some type of removal (or are a removal spell themselves), but they they make up the majority of cards found in major tournament decks.

3.0:  Archetype Staple.  These are generally good cards, and many of them will be the majority of cards found in a tribal deck.  Cards in this category are usually similar to other (higher-ranked) cards but cost 1 Will more or or have a drawback in some manner.

2.0:  Niche Card.  These cards serve are very narrow function and are usually meant for your sideboard.  They could be removal spells that only remove 1 type of card, or cards with mediocre stats that have an ability that helps against opponents playing a certain Attribute.  For Constructed play, you will rarely play this card unless it’s from your sideboard or you want to be “cute”.

1.0:  Will Rarely See Play.  The worst of the worst.  These cards are rarely played (if they’re played at all).  These cards generally have bad stats, cost too much Will, or have basically no impact on the game when they’re played.  Overall stay away from this card if possible.

And now, on to the cards…


Mercurius, Wizard of the Water Star / Mercurius, Dark Commander of Ice

something bothers me about this room maybe he was just a dragon

PROS CONS
  • Energize.
  • Needs a certain card in hand to be more effective.
  • Potential for Flying.
  • Underwhelming.
  • Mana ability allows cards to be cast for “free”.

Ruben’s Rating:  1.5  (🌟½)

Ruben’s Thoughts:  This card has some potential if you plan to run Ancient Magic cards. I just think currently this Ruler is a bit underwhelming. The Flying possibility is great but the stats are vanilla for most rulers at 1000/1000. I am not sold on this card…yet.

Mike’s Rating:  3.5  (🌟🌟🌟½)

Mike’s Thoughts:  Much like Mars, I think Mercurius has a lot of potential.  Any time an ability allows a player to play a card without resting magic stones for Will, you have the potential to abuse the system.  This card does that nicely, and as long as the Ancient Magic cards in Water are decent, this could be a very popular Ruler.  And a Flying 1000/1000 J-Ruler is nothing to sneeze at, either.

Astaroth, Great Duke of Hell

pretend ice cream show down

PROS CONS
  • Repeatable card drawing is good.
  • Using this just for card draw is expensive.
  • Stats are average for a 2-drop Flying Resonator.
  • If this was 1U to cast and to use its ability it would be better.

Ruben’s Rating:  1.5  (🌟½)

Ruben’s Thoughts:  In FoW there are better options at the two drop spot.  I feel if I am paying double color for a spell, it should be explosive of some sort. Lancelot meets that criteria. This is a lot easier to cast in mono-colored decks. It will mainly see play with its Ruler.

Mike’s Rating:  2.0  (🌟🌟)

Mike’s Thoughts:  This card in Constructed play probably won’t see much play unless it’s in a Mercurius deck.  With that being said, in a Mercurius deck the rating for this would be more like a 3.0 due to the ability for card drawing.  That’s really the only appeal to me for this card, since the only other reason to return it to your hand would be if it was being destroyed by some sort of effect.  I’d rather play a different 2-drop in non-Mercurius decks.

Malefic Ice Wall

now more than ever before lets get ready to look so good

PROS CONS
  • Good combat trick.
  • Only prevents damage, doesn’t make targeted Resonator any easier to kill.
  • Cheap.
  • Benefits Ancient Magic rulers.

Ruben’s Rating:  2.0  (🌟🌟)

Ruben’s Thoughts:  I love combat tricks just like everyone else but this card just under performs. I want my combat tricks to possibly surprise my opponent by weakening its defense more than anything else. The power loss is nice but I want more bang for my buck.

Mike’s Rating:  3.0  (🌟🌟🌟)

Mike’s Thoughts:  Malefic Ice Wall seems to me like it’s a pretty good combat trick.  The only downside to playing it is that if it’s played on a Resonator with a high DEF, it still may be hard for you to kill it even though it can’t touch you or any of your Resonators.  I have a feeling this will be played in a fair number of decks, as long as Water gets the bump in playability that we’re hoping for.

Mercurius’ Icy Spear

why do they call you rick dynamite

PROS CONS
  • Ancient Magic can make the cost negligible.
  • There must be at least 2 Resonators in play in order to play this card.
  • Tempo loss for your opponent.
  • Costs too much for this ability.
  • Not Quickcast.

Ruben’s Rating:  2.0  (🌟🌟)

Ruben’s Thoughts:  This is a good tempo loss card for an opponent but it suffers from not being Quickcast. I would have rated it higher. I like what it can do but not for the cost though. It may see some play but I doubt it.

Mike’s Rating:  2.0  (🌟🌟)

Mike’s Thoughts:  I really don’t like cards that can force me to target my own Resonators if my opponent doesn’t have enough targets.  However, for this card, targeting my own Resonator may not be an entirely bad thing, as long as that Resonator has a good ability when it enters play.  This card will probably see some play, but not as much as if it would if it allowed you to target up to 1 Resonator for each effect.

Spirit of Ice

times up lets do this

PROS CONS
  • Good stats for a 3-drop.
  • Limitations on target weakens this card.
  • Tempo loss for opponent.

Ruben’s Rating:  2.0  (🌟🌟)

Ruben’s Thoughts:  I understand that Water is trying to focus on tempo loss which I do love but if I plan to cast this at 1UU, I am looking for more. Throw Precision on this. Maybe Flying. Anything.

Mike’s Rating:  3.5  (🌟🌟🌟½)

Mike’s Thoughts:  The ability to return any rested Resonator to its owner’s hand is pretty nice.  You can either use it to slow down your opponent’s tempo, or you can return one of your Resonators that has an ability when it enters play and gain a boost that way.  This spirit also has good stats for its cost.  I expect this will see play in quite a few decks.

Servant of Mercurius

how can a man choose between fresh and fly

PROS CONS
  • Cheap.
  • Should be 300/300.
  • Synergy with Rulers.
  • The ETB effect help does not make this card worth it to play unless you can abuse the effect more.

Ruben’s Rating:  1.5  (🌟½)

Ruben’s Thoughts:  I like that it can add counters to your Mana Rulers but this card doesn’t do too much after that. Disappointing stats will not strike fear into your opponent. Two drops currently have better stats than it with the buff.

Mike’s Rating:  3.0  (🌟🌟🌟)

Mike’s Thoughts:  1 will for a 200/200 isn’t all that great, but the ability to remove the Mana counter this card provides your ruler to make it a 500/500 is pretty good.  So, even in a deck with a Ruler that doesn’t have a Mana ability, this card is pretty good.  When it’s played in a deck with a Ruler that has a Mana ability, this card gets even better.  The ability to repeatedly make this a 500/500 turn after turn is great.  This card will absolutely see play.

Ancient Knowledge

Hey there kids Im Marshie

PROS CONS
  • Good way to find your finisher.
  • Expensive.
  • Gets any two cards.
  • Quickcast.
  • Synergizes with Ancient Magic Rulers.
  • Filters.

Ruben’s Rating:  4.0  (🌟🌟🌟🌟)

Ruben’s Thoughts:  This card is A M A Z I N G! Pay 2UU and look at five cards, keep 2 and put the rest in the bottom of your deck in any order. This is powerful. Oh and it’s Quickcast. I love this card.  Control players playing Water will use this card. At least a 2 of. So good!

Mike’s Rating:  3.5  (🌟🌟🌟½)

Mike’s Thoughts:  While it is expensive to play, I like this card a lot.  Especially if I’m using a Ruler with a Mana ability.  Filtering the top five cards for the best two, and then putting the rest on the bottom of my deck allows me to get whatever I need to either stop my opponent’s plans, or to get the final pieces I need to put the game away.  This card will see play in all types of decks, too, not just combo decks that are looking for specific cards to perform their combo.

Ancient Frozen Casket

thatscooli'mcoolhereIgoagain

PROS CONS
  • Can switch targets if needed.
  • Costs too much for the initial ability.
  • Can return to hand.
  • Would rather destroy resonator than lock it down.
  • Can lock down threat.

Ruben’s Rating:  2.5  (🌟🌟½)

Ruben’s Thoughts:  Shutting down a resonator is almost as good as destroying. Almost. The cost is high for me. It may see some play especially since you can pop it back to your hand and lock down another resonator later on. Decent card that can be abused.

Mike’s Rating:  3.0  (🌟🌟🌟)

Mike’s Thoughts:  While I would prefer to straight-up destroy my opponents Resonators, Water doesn’t usually have that option.  So, this is the next best option.  It locks down an opponent’s Resonator so it can’t attack you, and if you have enough power on the board, you can return this card to your hand and attack the rested Resonator to kill it.  I see a lot of potential with this card.

Ice Dragon of Altea

it will take more than karate pants to keep me from toilet papering the temple of the gods

PROS CONS
  • Big stats for a Flying Resonator.
  • Will likely be expensive to play.
  • Flying.
  • Dragon.

Ruben’s Rating:  2.0 (🌟🌟)

Ruben’s Thoughts:  This card had the potential to be incredible. The 7UU initial cost just lost it for me. Cheating this card into play will make it more viable than actually casting it. If you have a way to draw and keep up to 6-7 cards in your hand the turn it comes out, it could work. I doubt it though especially with all the hand disruption spells out there.

Mike’s Rating:  2.0  (🌟🌟)

Mike’s Thoughts:  This dragon has a lot of potential if it’s drawn early in the game.  You want to have a full hand when you play this card.  Otherwise the cost you pay gets too high.  It has impressive stats for a flyer, so I’m sure someone will find a way to abuse its power, but without a way to cheat it into play, playing it will be difficult.

Keeper of the Frozen Casket

rather dashing more like rather holmley

PROS CONS
  • Can protect key cards.
  • Does not have Barrier.
  • Decent stats for the cost.
  • Must run heavy Additions in deck to make this viable.

Ruben’s Rating:  2.0  (🌟🌟)

Ruben’s Thoughts:  I like giving Wind-Secluded Refuge this ability. I need to see more Additions before I go bonkers for this card. If this guy had Barrier I would be all over this Voltron-type kind of build. The stats for this guy passes my vanilla test but not by much.

Mike’s Rating:  4.0  (🌟🌟🌟🌟)

Mike’s Thoughts:  I like this card a lot.  For a 1-drop, it has impressive stats.  And, since many Additions can add to its stats, it gets harder and harder to kill.  I also like that it gives Barrier to all types of attributes, instead of only one or two types.  This is definitely a build-around card, and I’m looking forward to doing just that.

Messenger of Altea

you dont wanna mess with me I know linux

PROS CONS
  • Cheap.
  • No evasion.
  • Decent Stats.
  • Did it have to say “Soon” on its flavor text?

Ruben’s Rating:  2.0 (🌟🌟)

Ruben’s Thoughts:  Very basic card for the cost. You will not write home about this card or tell too many friends about it. The stats are decent but unless you plan to play a deck that buffs Water resonators, this card won’t be played.

Mike’s Rating:  2.5  (🌟🌟½)

Mike’s Thoughts:  Messenger of Altea is the epitome of an average card.  There’s nothing special about this card.  Its stats are just average for its cost, and it has no special ability.  It’s a good card to play if you need a 2-drop Resonator, but it’s nothing to write home about.  Solid, but not flashy.

 

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