Curse of the Frozen Casket Preview #10

Spoilers by Ruben Sanchez and Mike Likes

Introduction

Welcome to our tenth article reviewing the officially spoiled cards of the Curse of the Frozen Casket!  Most of you guys hear us talking about spoilers on The Imperishable Podcast but with this article Mike Likes and myself will be going a little more in depth on the cards being spoiled.  We will discuss these cards as they relate to Limited play (Sealed or Draft) and Constructed play (currently how they relate to cards in the Alice Cluster format).  

Our system uses number ratings to gauge how well WE think the cards will perform in Limited and Constructed play.  Ruben will list the pros and cons for each card and give his thoughts and rating on the card for Limited play.  Mike will give his thoughts on the card and rating for Constructed play.

How Our Rating System Works

5.0:  Format All-Star.  This card is a total Bomb card.  For those that aren’t familiar with this term, it basically means this card will win you the game if left unchecked for a turn or two.  These cards tend to be hard to defend against and can turn a game around in a hurry.  Some cards that are bombs in limited may only be a mediocre card in constructed play.

4.0:  Format Staple.  This card is great.  It can be played in multiple decks and will have an impact on the game every time.  These cards can change a game quickly, get you back in the game, or shift the tempo of the game.  These cards are usually vulnerable to some type of removal (or are a removal spell themselves), but they they make up the majority of cards found in major tournament decks.

3.0:  Archetype Staple.  These are generally good cards, and many of them will be the majority of cards found in a tribal deck.  Cards in this category are usually similar to other (higher-ranked) cards but cost 1 Will more or or have a drawback in some manner.  In Limited play, these are the majority of your deck.

2.0:  Niche Card.  These cards serve are very narrow function and are usually meant for your sideboard.  They could be removal spells that only remove 1 type of card, or cards with mediocre stats that have an ability that helps against opponents playing a certain Attribute.  In Limited play, these cards are put in your deck if you have no other options and need the card to reach your 20-card minimum deck size.  For Constructed play, you will rarely play this card unless it’s from your sideboard or you want to be “cute”.

1.0:  Will Rarely See Play.  The worst of the worst.  These cards are rarely played (if they’re played at all).  These cards generally have bad stats, cost too much Will, or have basically no impact on the game when they’re played.  Overall stay away from this card if possible.

And now, on to the cards…


Glorius, the Silver Knight

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Limited:  4.0  (🌟🌟🌟🌟)

PROS CONS
  • Quickcast.
  • If you can find something, let me know.
  • Good stats for cost.
  • Able to gain buff and First Strike.
  • Can destroy target J/Resonator when it ETB.

Constructed (Alice Cluster):  4.0  (🌟🌟🌟🌟)

(Mike):  The ability to destroy any resonator that has dealt damage this turn, no matter what their DEF is, is amazing.  That’s reason enough to play Glorius.  But the ability to bump up its ATK and gain First Strike is a nice added bonus if you have a way to produce Fire will.  I anticipate seeing this card a lot.

Overall Thoughts:  (Ruben):  This card is amazing. It will see tons of play. I am a big fan of this card. It has so much potential to become a staple it’s not even funny. It has Quickcast. Are you kidding me? Very good card. Pick a format. This card will shine in any of them.

Glorius’ Summoned Soldier

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Limited:  3.0  (🌟🌟🌟)

PROS CONS
  • Good stats for cost.
  • Would love First Strike or something.
  • Can buff other J/resonators when they ETB.

Constructed (Alice Cluster):  3.0  (🌟🌟🌟)

(Mike):  This Soldier and Glorius really make me want to create a Fire/Light deck that runs a lot of resonators with Swiftness.  That’s really the only scenario I can foresee where this card’s’ ability would be useful.  I do think this card will see some play, but it’s a fairly limiting card.

Overall Thoughts:  (Ruben):  In Limited this card will shine quite a bit especially since you will be running many resonators. If you play cards with Limit it will be even more efficient. In Constructed it will see play in the right deck. I am not too crazy about this card right now but it could change. It has some potential.

Escape from Crisis

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Limited:  3.5 (🌟🌟🌟½)

PROS CONS
  • Quickcast.
  • (None)
  • Cheap.
  • Great combat trick.

Constructed (Alice Cluster):  3.0  (🌟🌟🌟)

(Mike):  This card is a good way to break board parity by allowing you to block with one of your resonators without fear of losing them.  Or to attack into a crowded board of your opponents in order to try to thin the herd some without losing a key resonator of yours.  This card definitely has a home, but it won’t always be the best card in your hand.  I like the possibilities Escape from Crisis offers.

Overall Thoughts:  (Ruben):  In Limited this card will see more play. There are not too many combat tricks at your disposal in Drafting/Sealed so you will covet this card. It is a good trick to stop combat or help you kill off a resonator. In Constructed this card may not see play. Most players would rather destroy a resonator than just possibly slow it down.

Cheshire Cat, Guide to the Mysterious World

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Limited:  4.0  (🌟🌟🌟🌟)

PROS CONS
  • Good stats for cost.
  • Removing too many cards in Limited could be a bad idea unless you know they can’t destroy.
  • Gets stronger every time a card is removed.
  • Gains abilities of cards removed.
  • Cheap.
  • Cheshire Cat is back!

Constructed (Alice Cluster):  4.0  (🌟🌟🌟🌟)

(Mike):  The new Cheshire offers a lot of possibility when she’s played.  I like that she can help protect key cards in your hand when playing against a deck that wants to make you discard.  If you had a way to make her “indestructible”, she offers a great way to effectively increase your hand size.  She’s definitely all about offering options for you.

Overall Thoughts:  (Ruben):  In Limited this Cat will be tough to stop if there is no removal. Cheshire will be dangerous if the opponent can’t kill it quickly. The stats are on par for its cost. The fact you can gain abilities by removing cards is crazy and you can buff Cheshire on top of that just blows my mind. Very powerful. In Constructed this card may be part of the meta. I am trying to find something bad about this card but can’t. Strong card and a great comeback for Cheshire Cat.

Stargazing Fortune Teller

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Limited:  2.5 (🌟🌟½)

PROS CONS
  • Good stats for cost.
  • No offensive power.
  • Draw engine.
  • 1UU to draw a card limits color choices in deck.

Constructed (Alice Cluster):  2.5  (🌟🌟½)

(Mike):  While I like the ability to draw an extra card each turn, I don’t like how low the Stargazing Fortune Teller’s stats are.  She basically forces me to leave 3 stones unrested throughout my opponent’s turn, so I can use her ability to draw a card during my Draw Phase in order to have no fear that she will be attacked (barring my opponent having anyone with Precision).  That’s feels like a major hit to my tempo, which makes this card a little below average for me.

Overall Thoughts:  (Ruben):  In Limited and Constructed card draw will be the difference between winning or losing. This card will see play in Limited but no so much in Constructed. I think Class G tank will be one of the best cards for renewable draw engines.  

Return to the Moon Wererabbit

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Limited:  2.0  (🌟🌟)

PROS CONS
  • Good stats for cost.
  • Just a vanilla card after it ETB.
  • ETB will help reset an addition that benefited you earlier.

Constructed (Alice Cluster):  2.5  (🌟🌟½)

(Mike):  With the Lapis cluster, I feel additions have gotten better.  As such, I’m really looking for ways to flat-out destroy Additions, not send them back to the top of my opponent’s deck so they can play them again the next turn.  So, since this card can target any addition, the real value comes from targeting your own Addition and replaying it again next turn (preferably an Addition that has a great ability when it enters play).

Overall Thoughts:  (Ruben):  In Limited this card will see play as a body to add to the deck more than anything. At times it will help you when it enters the field but it all depends on what you draft and what your pool is. In Constructed we have some pretty good additions that could be reset to benefit more from. I don’t see this card being played too much.

Sacred Radiant Soul

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Limited:  3.0  (🌟🌟🌟)

PROS CONS
  • Good cost for its ability.
  • ETB trigger is a one shot deal.
  • Bestow makes resonator stronger.
  • Better if it was +300 or +400 for its buff.

Constructed (Alice Cluster):  3.5  (🌟🌟🌟½)

(Mike):  Speaking of an Addition with a great ability when it enters play, Sacred Radiant Soul is definitely that.  Any Fire-based control deck will want to play this card, since it’ll not only help boost a bestowed resonator, but it’ll clear a path for them to attack your opponent too.  And if I can bounce this a few times, I can decimate my opponent’s board.  This card will see play.

Overall Thoughts:  (Ruben):  In Limited this card will be used more for removal and a great way to maximize the card when its effect is used. In Constructed it may see play in the right deck but 3 drops are coveted and there are better cards out there overall.

 

We would like to thank you for taking the time to read our article and please feel free to comment below and share what your rating is and why. Please be respectful and we look forward to bringing more articles your way!