Fairy Tale Force Starter Deck Preview #1

Spoilers by Ruben Sanchez and Mike Likes


Welcome to our first article reviewing the officially spoiled cards from the Fairy Tale Force Starter Deck!  Most of you guys hear us talking about spoilers on The Imperishable Podcast but with this article Mike Likes and myself will be going a little more in depth on the cards being spoiled.  We’ll be reviewing these cards based only on how we think they’ll do for Constructed play (since these cards won’t be found in booster packs).

Our system uses number ratings to gauge how well WE think the cards will perform in Constructed play.  We will list the pros and cons for each card and then Ruben and Mike will each give his thoughts and rating on the card for Constructed play.

How Our Rating System Works

5.0:  Format All-Star.  This card is a total Bomb card.  For those that aren’t familiar with this term, it basically means this card will win you the game if left unchecked for a turn or two.  These cards tend to be hard to defend against and can turn a game around in a hurry.  

4.0:  Format Staple.  This card is great.  It can be played in multiple decks and will have an impact on the game every time.  These cards can change a game quickly, get you back in the game, or shift the tempo of the game.  These cards are usually vulnerable to some type of removal (or are a removal spell themselves), but they they make up the majority of cards found in major tournament decks.

3.0:  Archetype Staple.  These are generally good cards, and many of them will be the majority of cards found in a tribal deck.  Cards in this category are usually similar to other (higher-ranked) cards but cost 1 Will more or or have a drawback in some manner.

2.0:  Niche Card.  These cards serve are very narrow function and are usually meant for your sideboard.  They could be removal spells that only remove 1 type of card, or cards with mediocre stats that have an ability that helps against opponents playing a certain Attribute.  For Constructed play, you will rarely play this card unless it’s from your sideboard or you want to be “cute”.

1.0:  Will Rarely See Play.  The worst of the worst.  These cards are rarely played (if they’re played at all).  These cards generally have bad stats, cost too much Will, or have basically no impact on the game when they’re played.  Overall stay away from this card if possible.

And now, on to the cards…

Millium, Prince of the Light Palace / Millium, Voice of a New Generation

herecomesthejumpkick HotToTrot

  • Energize.
  • Force is very luck based.
  • The ability to play off-color cards can give an added dimension to an otherwise mono-colored deck.
  • Not many Fairy Tales so far.
  • With luck, Force can be overpowering.
  • Judgment doesn’t slow down calling Magic Stones.

Ruben’s Rating:  3.5  (🌟🌟🌟½)

Ruben’s Thoughts:  

Mike’s Rating:  4.0  (🌟🌟🌟🌟)

Mike’s Thoughts:  Millium Ruler scales very well as new cards are released.  Currently there are only 9 Fairy Tale Resonators in the Alice Cluster, and only 6 have been spoiled from Curse of the Frozen Casket.  As more are released, the potential of this card increases.  I do think the J-Ruler side of this card can really get bonkers.  With a little luck, the Force ability can put so many +100/+100 counters on Millium that your opponent must continue chump blocking until they’re able to find some way to deal with him.  Given a few turns where he’s unchecked, you could potentially win the game without having any other Resonators on the field at all.

Ruben’s Thoughts: This ruler has quite a bit of potential. Once flipped you get a stone back. You won’t lose any ground the turn you judge. I am not too fond of the 900/900 stats but the fact you can get counters on this card each time it attacks and blocks seems pretty good. Time to make use of the regalia while you can to buff this guy up. I like it. Just protect it. Make him flying and this could be lights out.

Kid Puss in Boots


  • Potential of a 700/700 1-Drop.
  • Potential of a 200/200 1-Drop.
  • Cute artwork.

Ruben’s Rating:  1.5  (🌟½)

Ruben’s Thoughts:  Not a bad one drop and it has synergy with being a Fairy tale.  I just feel currently that your 1 drops are better spent on other things. Too early to tell right now but who knows what the rest of the starter deck will bring us.

Mike’s Rating:  2.0  (🌟🌟)

Mike’s Thoughts:  Kid Puss in Boots has the potential to be great, or mediocre, or pretty average.  Since the Force ability only happens when he enters your field, you’re stuck relying on your luck to determine his base stats.  There are ways to get around this (you could bounce him back to your hand and play him again, or you could have the new Pandora on the field to increase the number of Force dice you roll), but you’d be better off just playing a more dependable 1-drop in place of him.

Grimm, King of Fairy Tales


  • Repeatable combat trick (on different turns).
  • Dependant on luck.
  • Force ability can be played on your turn and on opponent’s turn.

Ruben’s Rating:  3.0 (🌟🌟🌟)

Ruben’s Thoughts:  Sometimes I would rather be lucky than good. With Grimm this could be the case. Combat tricks are good and it will help tribal decks that are played. Does this 3-drop change the game for you? It could. I just wish it wasn’t 1WW. If it was 2W then I would rate it slightly higher.

Mike’s Rating:  3.5  (🌟🌟🌟½)

Mike’s Thoughts:  Grimm is great in any deck where you hope to have a few Resonators in play at all times.  His ability can help break a stalemate when you’re up against an opponent with a similar field as yours.  Also, are able to use his Force ability before committing to an attack, so if you happen to roll low you can choose not to attack and try again next turn.

Light Dress Cinderella


  • Searching for a specific card is great (even if it’s limited to being a Fairy Tale).
  • Only searches for Fairy Tale Resonators.
  • Situational Evasion.
  • Stats are on the lower end for a 2-drop (especially one so color-intensive).

Ruben’s Rating:  1.5  (🌟½)

Ruben’s Thoughts:  This card is cute. I wouldn’t really play this card unless you just know your opponent is not playing flyers. Better 2 drops out there. Also a fairy tale themed deck has to be run to support this card. I would pass.

Mike’s Rating:  2.5  (🌟🌟½)

Mike’s Thoughts:  The new Cinderella serves a nice role in a Fairy Tale based deck against an opponent without much Flying defense.  With that being said, if your opponent has any amount of Flyers in their deck, she quickly becomes obsolete as it becomes harder for her to damage your opponent.  She’s best in the sideboard or in a heavy Fairy Tale based deck.

Tinker Bell, the Fairy


  • Flying.
  • Tiny base stats.
  • Stats scale well for late game playability.
  • Dependant on having other Fairy Tales in play.

Ruben’s Rating:  1.5  (🌟½)

Ruben’s Thoughts:  This card is not as good as its predecessor. The fact it has flying is a bonus though. Again you need to play heavy fairy tales for this card to be good. It has potential though.

Mike’s Rating:  2.5  (🌟🌟½)

Mike’s Thoughts:  Tinker Bell finally learns how to fly.  Maybe her next incarnation will interact with Fairies in some way.  As it is, she belongs at home in a deck full of other Fairy Tales.  Without Fairy Tales, she’s just terrible.

Confectioner Hansel


  • Card searching is always useful.
  • No evasion.
  • Gaining life is never bad.
  • Stats are meh.
  • Tribal themes work well with this card.

Ruben’s Rating:  1.5  (🌟½)

Ruben’s Thoughts:  Unfortunately this card does nothing for me. If it had some sort of evasion I would like it more. Better 2 drops out there. The ability to gain life is nice and also searching for another card is helpful. I just don’t love it too much.

Mike’s Rating:  2.5  (🌟🌟½)

Mike’s Thoughts:  I find Hansel to be a very conflicted card to me.  His stats are a little lower than I would like for a 2-drop, and his ability to gain life doesn’t seem all that powerful.  However, he does search for Magic Sweets (which I’ll talk about soon), which can be useful.  I would probably play him to search for Magic Sweets and then chump block with him if I’m not playing a deck based around gaining life.

Gourmand Gretel


  • Good stats for a 3-drop.
  • Better 3 drops to change games when it hits.
  • Hard for burn to deal with.
  • Don’t any fairy tales fly?

Ruben’s Rating:  3.0 (🌟🌟🌟)

Ruben’s Thoughts:  It is a good blocker and can live through attacks. I just want to see some flying to make this dangerous. It is a deterrent early but bigger threats will just fly over it.

Mike’s Rating:  4.0  (🌟🌟🌟🌟)

Mike’s Thoughts:  Why does Gretel always seem to be better than Hansel?  She is a card that makes it difficult for your opponent to decide when to attack.  If you have a way to pump her stats, she becomes a huge obstacle for your opponent.  Also, since she costs 2 will of any kind and 1 Light will, she’s able to be splashed into other decks fairly easily.

Magic Sweets


  • Cheap combat trick.
  • This card gives me a toothache.
  • Multiple uses.
  • Protecting a J/Resonator is a beautiful thing.

Ruben’s Rating:  3.0 (🌟🌟🌟)

Ruben’s Thoughts:  I am a big fan of protecting your prized J/Resonator. Combat tricks are a player’s best friend. Good card. Would play if spot removal becomes a major concern.

Mike’s Rating:  3.5  (🌟🌟🌟½)

Mike’s Thoughts:  This card is very useful in multiple situations.  I think it will find a home in many decks that want a cheap combat trick or that want to stop your opponent from targeting your J-Resonators.  It’s such a versatile card and I’m sure it will see much use.

Manifestation of Power


  • Multiple uses.
  • Wish it had a door #3
  • Possible card draw.
  • Quickcast is amazing.

Ruben’s Rating:  3.5 (🌟🌟🌟½)

Ruben’s Thoughts:  This card can do some work especially if you play it with Lancelot. Drawing cards is never a bad idea. This card could win you the game or surprise block for you and help get you back in a game. Real good card.

Mike’s Rating:  4.0  (🌟🌟🌟🌟)

Mike’s Thoughts:  Here’s another card that has multiple uses.  I rated this card a little higher than Magic Sweets though since the options on Manifestation of Power are better.  Even if your opponent doesn’t have an addition in play, you’ll likely have a Resonator that you can untap, which then allows you to draw a card.  Drawing cards is such a key ability that it naturally bumps up the rating by ½ point at least.

Fairy Tale Kingdom, Light Palace


  • Card draw
  • Dependant on Fairy Tales/humans
  • Allows multiple uses of activate abilities, or allows a character that attacked to block on opponents turn.
  • More defensive.

Ruben’s Rating:  3.0  (🌟🌟)

Ruben’s Thoughts:  Card can be good in situational decks. If you plan to play heavy fairy tales or humans, this card is rated higher. Drawing a card does not lose you card advantage. Great way to be offensive and defensive each turn. Not bad.

Mike’s Rating:  4.5  (🌟🌟🌟🌟½)

Mike’s Thoughts:  This addition is going to be seen in any deck playing Fairy Tales or Humans.  Since you draw a card when it enters your field, it replaces itself in your hand.  And being able to attack with your best Resonator and then recovering it so it can act as a blocker on your opponent’s turn is amazing.

Summoning from the Fairy Tale World


  • Good search ability.
  • Only works in select decks.
  • Not Quick cast
  • Not a big fan of will cost.

Ruben’s Rating:  1.5  (🌟½)

Ruben’s Thoughts:  I have seen better cards at instant / Quickcast speed. Of course if you play a certain ruler and fairy tales, this card could be good. I just don’t like restrictive cards in FoW generally.

Mike’s Rating:  2.0  (🌟🌟)

Mike’s Thoughts:  This card is designed specifically for Fairy Tale decks, or decks with Millium as your Ruler.  You’ll want it in these deck, but if you’re playing any other sort of deck, you won’t.  It’s good in the decks that want it, but that’s all it’s good for.


We would like to thank you for taking the time to read our article and please feel free to comment below and share what your rating is and why. Please be respectful and we look forward to bringing more articles your way!