Curse of the Frozen Casket Preview #8

Spoilers by Ruben Sanchez and Mike Likes


Welcome to our eighth article reviewing the officially spoiled cards of the Curse of the Frozen Casket!  Most of you guys hear us talking about spoilers on The Imperishable Podcast but with this article Mike Likes and myself will be going a little more in depth on the cards being spoiled.  We will discuss these cards as they relate to Limited play (Sealed or Draft) and Constructed play (currently how they relate to cards in the Alice Cluster format).  

Our system uses number ratings to gauge how well WE think the cards will perform in Limited and Constructed play.  Ruben will list the pros and cons for each card and give his thoughts and rating on the card for Limited play.  Mike will give his thoughts on the card and rating for Constructed play.

How Our Rating System Works

5.0:  Format All-Star.  This card is a total Bomb card.  For those that aren’t familiar with this term, it basically means this card will win you the game if left unchecked for a turn or two.  These cards tend to be hard to defend against and can turn a game around in a hurry.  Some cards that are bombs in limited may only be a mediocre card in constructed play.

4.0:  Format Staple.  This card is great.  It can be played in multiple decks and will have an impact on the game every time.  These cards can change a game quickly, get you back in the game, or shift the tempo of the game.  These cards are usually vulnerable to some type of removal (or are a removal spell themselves), but they they make up the majority of cards found in major tournament decks.

3.0:  Archetype Staple.  These are generally good cards, and many of them will be the majority of cards found in a tribal deck.  Cards in this category are usually similar to other (higher-ranked) cards but cost 1 Will more or or have a drawback in some manner.  In Limited play, these are the majority of your deck.

2.0:  Niche Card.  These cards serve are very narrow function and are usually meant for your sideboard.  They could be removal spells that only remove 1 type of card, or cards with mediocre stats that have an ability that helps against opponents playing a certain Attribute.  In Limited play, these cards are put in your deck if you have no other options and need the card to reach your 20-card minimum deck size.  For Constructed play, you will rarely play this card unless it’s from your sideboard or you want to be “cute”.

1.0:  Will Rarely See Play.  The worst of the worst.  These cards are rarely played (if they’re played at all).  These cards generally have bad stats, cost too much Will, or have basically no impact on the game when they’re played.  Overall stay away from this card if possible.

And now, on to the cards…

Tiger Lily, Tribal Princess


Limited:  4.0  (🌟🌟🌟🌟)

  • Cheap.
  • No evasion.
  • Good stats.
  • Ability to scare bigger J/resonators.

Constructed (Alice Cluster):  4.0  (🌟🌟🌟🌟)

(Mike):  What a crazy powerful card for 2 will.  Tiger Lily has the ability to kill resonators that are worth 3 or 4 will.  And if you have a way to prevent damage being done to her or if you had a way to give her First Strike, she becomes even more impressive.  Couple her ability with Beastly Attack which allows you to deal damage to your opponent equal to the same amount of damage that Tiger Lily dealt to a resonator, and it’s a double whammy for your opponent.  This card should see a lot of play.

Overall Thoughts:  (Ruben):  In Limited this card will be drafted or added to a  Sealed pool.  The stats are decent for the will and it will be a tough block for your opponent. It is also a good way to trade vs. bigger resonators. It also affects J-Rulers. This card could be dangerous. In Constructed it will be fighting for the 2-spot with Lancelot. I can see some good combos with this card. Also, if you can have this card fight or give it First Strike this card is even more deadly.  I like this card quite a bit. It will see some play.

Tiger Charge


Limited:  4.0  (🌟🌟🌟🌟)

  • Quickcast.
  • (None)
  • Cheap.
  • First strike and +400/0 is a great combat trick.

Constructed (Alice Cluster):  3.5  (🌟🌟🌟½)

(Mike):  This card pairs well with Tiger Lily, but works great as a regular combat trick with any of your other resonators.  I like to play cards like this alongside creatures that have to attack each turn, so my opponent can never be sure if I have a combat trick in my hand or not.  With this card, you should be able to knock-out most opposing resonators, which will allow your attacks to go through to your opponent in future turns.

Overall Thoughts:  (Ruben):  In Limited and Constructed this card will see tons of play. A combat trick like this is scary. It is cheap and can be deadly. I love cards like this. It makes your opponent wonder why you are swinging against bigger threats. The fact you have this card open to you will net you some free damage or that trick that puts your opponent on edge. Very good card in either format.

Stalking Tiger in the Woods


Limited:  3.5 (🌟🌟🌟½)

  • Decent stats.
  • Would love more on the back end for 3.
  • First Strike.
  • Beast (Tribal).

Constructed (Alice Cluster):  3.5  (🌟🌟🌟½)

(Mike):  Always having First Strike means that this tiger will likely be able to remove one of your opponent’s resonators from the field per turn, or they’ll take 800-points to the face.  Either way, I’d be happy with the result.  The only downside is that you might want to hold back a blocker or two to protect him in case your opponent decides to attack him while he is rested.  Even then, though, his 800 ATK will likely take out that resonator.

Overall Thoughts:  (Ruben):  In Limited this beast will see play in any deck running fire or splashing the color. It has First Strike and is a force to be reckoned with. In Constructed the 3-drops are a bit more powerful currently but if you play this in a Tribal theme, expect this card to become more powerful. I like this card but mainly in certain type of decks.

The Ox King


Limited:  4.0 (🌟🌟🌟🌟)

  • Good stats for cost.
  • Would rather have Swiftness.
  • Precision.
  • Can get stronger.
  • He is a BFG.

Constructed (Alice Cluster):  3.0  (🌟🌟🌟)

(Mike):  The Ox King is definitely not a guy to mess with, especially when he’s paired with Blood Covered War Axe.  But even without the War Axe, his high ATK and DEF make him pretty unstoppable.  The real downfall for him is his high cost to play.  He probably won’t see as much play because of this, but when he does he’s sure to make an impact on the game.  What he really needs is some way to prevent damage from being done to him, or some sort of evasion.

Overall Thoughts:  (Ruben):  In Limited this guy will win you most games if not dealt with. It is extremely powerful and can get bigger by just wrecking shop. A problem child if left unchecked. In Constructed a 6-drop will be much easier to deal with especially with the amount of removal in the format. If you can protect this bad boy, he will help you win the game.

Spirit of Fire


Limited:  2.5 (🌟🌟½)

  • Stats good for cost.
  • No evasion.
  • Can make other chants stronger.
  • Effectiveness limited by chants in deck.

Constructed (Alice Cluster):  2.5  (🌟🌟½)

(Mike):  Spirit of Fire is a fine card.  It’s a reasonable-sized body for its cost, and the ability to add damage to fire chants is good.  This card will probably see more play in the Wanderer League since there are more options for burn spells, but even with the New Frontiers card pool, there’s still a lot of options.  There is a downside of playing this card if your opponent plays a fire chant that deals damage, though, as it will deal additional damage to you or your resonators.

Overall Thoughts:  (Ruben):  In Limited it will see play as a good body for its cost. The downside is if your opponent plays fire chants too. If not, then it is open season with your fire chants. Playable but limited effectiveness. In Constructed this card will see play in a burn type of deck. It can deal massive amounts of damage over time with this card in play. I foresee a Burn deck being created to take advantage of Spirit of Fire.

Fairy Tale Library, Alexandria


Limited:  3.0 (🌟🌟🌟)

  • Tribal themed madness.
  • Theme reliant effectiveness.
  • Can give Swiftness.
  • Cheap.
  • Splashable.

Constructed (Alice Cluster):  4.0  (🌟🌟🌟🌟)

(Mike):  Swiftness is one of the hardest abilities to play around, in my opinion.  When I know my opponent has resonators with Swiftness, it makes it hard to predict what they’ll do on their next turn.  I’ll often find myself holding back on attacking in order to save some resonators for defense.  That can be very frustrating when they don’t play a resonator with Swiftness that next turn.  That’s what makes this card so powerful.  Your opponent will be forced to hold back since all of your resonators of the chosen race have Swiftness.  Also, this card is easily splashable, so you could see it in decks of any color combinations.

Overall Thoughts:  (Ruben):  In Limited and Constructed the effectiveness of this card is based on the contents of your deck. The more Tribal it is, the more dangerous this addition gets. The power level of this card will be shown when you are being attacked by anything from bunnies to vampires. This card may be one of the reasons players will flock to a Tribal themed deck. Very good.

Princess of the Dragon Palace, Otohime


Limited:  3.0  (🌟🌟🌟)

  • Decent stats for cost.
  • Would rather it cost 2B than 1BB.
  • Shuts down recursion decks.
  • No evasion.
  • Synergy with spot removal.

Constructed (Alice Cluster):  3.5  (🌟🌟🌟½)

(Mike):  I like this card for the ability to permanently remove resonators from your opponent’s graveyard.  The extra ability to bestow The Black Treasure Box is an added bonus.  This is a nice 2-card combo, that when combined with Urashima Taro creates a very powerful 3 card combo that can get rid of any threatening resonator your opponent has if any piece of the combo isn’t dealt with.

Overall Thoughts:  (Ruben):  In Limited this card will see play due to the stats. If you have The Black Treasure Box, this resonator is more dangerous. It also allows you to not worry about the opponent bringing resonators back from the dead. Good card. In Constructed, this card is good against decks who will try to manipulate their discard pile with combo tricks and such. Another form of removal if you have BTB.

The Black Treasure Box


Limited:  4.0  (🌟🌟🌟🌟)

  • Spot removal.
  • Must wait at least one turn to destroy the bestowed resonator.
  • Cheap.
  • One time effect.

Constructed (Alice Cluster):  3.5  (🌟🌟🌟½)

(Mike):  The Black Treasure Box has a very misleading name.  It should have been called The Box of Black Death.  After all, possessing this box brings you nothing but death, not treasure.  This is a great way to destroy an opponent’s resonator for a low will investment.  It’s not foolproof, though, since there are many ways to destroy additions in this set.  I think it’s worth playing especially in a deck that’s running other additions, so your opponent needs to decide whether to save their best resonator or to destroy an advantageous addition for you.

Overall Thoughts:  (Ruben):  In Limited this card is golden. Any removal in Limited is cherished. This card will see play in Limited and is easily splashable. The only downside is the waiting game. In Constructed this card may see some play too but with the type of removal available it could be interesting to see this fit in a deck. Good card overall.

Urashima Taro


Limited:  4.0  (🌟🌟🌟🌟)

  • Good stats.
  • Dependent on “damaged resonator” to be effective.
  • Cheap cost.
  • No evasion.
  • Removal potential.
  • If BTB is not in deck, usefulness shifts.
  • Filters deck at death.

Constructed (Alice Cluster):  4.5  (🌟🌟🌟🌟½)

(Mike):  It feels weird saying this, but I wish the stats for this card weren’t so good.  If his DEF was lower, it would be easier to get the full value from this card.  I love the fact that this can destroy any resonator that your opponent has when it enters play.  It also has a high DEF so it can stay alive as a blocker for quite a while, and even if he dies he can fetch The Black Treasure Box for you.  He has value at every turn.

Overall Thoughts:  (Ruben):  In Limited this card will be played. You will more than likely play this card after combat. Also, if you have The Black Treasure Box this card is even stronger since you can add more removal to your arsenal. Expect this against a darkness player. In Constructed I expect Fairy Tales to be played again and do not be surprised to see this in the deck as well. There are so many options to damage resonators with burn spells, Bows, and anything else you can think of. Good card with stats to boot.


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