Curse of the Frozen Casket Preview #6

Spoilers by Ruben Sanchez and Mike Likes


Welcome to our sixth article reviewing the officially spoiled cards of the Curse of the Frozen Casket!  Most of you guys hear us talking about spoilers on The Imperishable Podcast but with this article Mike Likes and myself will be going a little more in depth on the cards being spoiled.  We will discuss these cards as they relate to Limited play (Sealed or Draft) and Constructed play (currently how they relate to cards in the Alice Cluster format).  

Our system uses number ratings to gauge how well WE think the cards will perform in Limited and Constructed play.  Ruben will list the pros and cons for each card and give his thoughts and rating on the card for Limited play.  Mike will give his thoughts on the card and rating for Constructed play.

How Our Rating System Works

5.0:  Format All-Star.  This card is a total Bomb card.  For those that aren’t familiar with this term, it basically means this card will win you the game if left unchecked for a turn or two.  These cards tend to be hard to defend against and can turn a game around in a hurry.  Some cards that are bombs in limited may only be a mediocre card in constructed play.

4.0:  Format Staple.  This card is great.  It can be played in multiple decks and will have an impact on the game every time.  These cards can change a game quickly, get you back in the game, or shift the tempo of the game.  These cards are usually vulnerable to some type of removal (or are a removal spell themselves), but they they make up the majority of cards found in major tournament decks.

3.0:  Archetype Staple.  These are generally good cards, and many of them will be the majority of cards found in a tribal deck.  Cards in this category are usually similar to other (higher-ranked) cards but cost 1 Will more or or have a drawback in some manner.  In Limited play, these are the majority of your deck.

2.0:  Niche Card.  These cards serve are very narrow function and are usually meant for your sideboard.  They could be removal spells that only remove 1 type of card, or cards with mediocre stats that have an ability that helps against opponents playing a certain Attribute.  In Limited play, these cards are put in your deck if you have no other options and need the card to reach your 20-card minimum deck size.  For Constructed play, you will rarely play this card unless it’s from your sideboard or you want to be “cute”.

1.0:  Will Rarely See Play.  The worst of the worst.  These cards are rarely played (if they’re played at all).  These cards generally have bad stats, cost too much Will, or have basically no impact on the game when they’re played.  Overall stay away from this card if possible.

And now, on to the cards…

Eternal Boy, Peter Pan


Limited:  3.5  (🌟🌟🌟½)

  • Flying.
  • Low stats for a 3-drop.
  • Searching is great.
  • Synergizes with Fairy Tales.

Constructed (Alice Cluster):  3.0  (🌟🌟🌟)

(Mike):  If you think about Peter Pan costing 1W and paying 1 will for the card you search for, his stats would be good for a 2-drop.  I like being able to search for whichever of my 1-drop Fairy Tale Resonators I need at the time.  Besides the newly-spoiled 1-drop Fairy Tale Resonators, I think Peter Pan pairs nicely with Dying Swallow in a Light/Water deck.  I’m looking forward to seeing what kind of shenanigans I can pull off by playing this card.

Overall Thoughts:  (Ruben):  In Limited this card can do some work for you and even in Constructed. The power of this card will get better in a Tribal deck using Fairy Tales. I do like the stats on this card and it has Flying. It will see play. (Side note: Great for Wanderer format with Cheshire)

Dreaming Girl, Wendy


Limited:  2.0  (🌟🌟)

  • Combos well with Eternal Boy, Peter Pan.
  • The bonus for having no special magic stones is lackluster.
  • Evasion/Flying with Peter Pan is nice.
  • Stats are lackluster.
  • Can potentially attack multiple times.

Constructed (Alice Cluster):  2.5  (🌟🌟½)

(Mike):  I like the fact that Wendy can possibly attack my opponent multiple times each round.  However without some sort of evasion, her modest stats just aren’t suited to making attacks.  If she is played in a deck alongside Peter Pan, her rating would jump to a 3.0.  The Flying he grants to her makes all the difference.

Overall Thoughts:  (Ruben):  In Limited the power of Wendy may diminish if you don’t have Peter Pan. Wendy is not as good without him but it is playable if you run other Fairy Tales. For a one drop there could be better options but in Limited they may be few and far between. In Constructed I see this card seeing some play in a FT deck. Great synergy with FT in general but even better with Peter Pan. I will still wait and see about this card.

Dreams of Flight


Limited:  4.5 (🌟🌟🌟🌟½)

  • Powerhouse with Pandora, the Hope Weaving Queen in play.
  • Stats don’t stay.
  • Easily playable twice in the same turn.
  • Quickcast.
  • Remnant.
  • Gives J/resonator Flying.

Constructed (Alice Cluster):  5.0  (🌟🌟🌟🌟🌟)

(Mike):  Talk about a one-hit wonder.  Usually that’s kind of a derogatory term, but in this case I mean it to be a one-turn kill.  I think this card is bonkers!  Not only do I get to boost my Resonator, but it gains Flying.  And I can do it again (to either the same Resonator or to a different one), thanks to Remnant.  This card will catch people off guard when it’s played.  I just hope I’m the one playing it and not one of those people.

Overall Thoughts:  (Ruben): In Limited this card will help you win games. Combat tricks like this are game changers. This gives Flying and buffs up your J/Resonators. Very good. This card also has Remnant. I don’t see too much downside for this card. In Constructed, this card will see play. Buffing your J/Resonators with the power of this card is a great way to come back or put yourself over the top for a sneaky win.  I like this card.

Retelling Stories


Limited:  2.5 (🌟🌟½)

  • Combos well with Neverland, the Parallel World.
  • No Quickcast.
  • Helps theme deck with Fairy Tales.
  • Theme specific.
  • Card draw.
  • Cheap for its ability.

Constructed (Alice Cluster):  3.0  (🌟🌟🌟)

(Mike):  This card will see some play, though probably more likely with casual players.  The ability to bring a dead Resonator back to the top of my deck seems great, until you realize there’s a reason that it went to your discard pile in the first place.  With that being said, as long as it didn’t go there because you were chump blocking, you can probably gain an advantage with this card, especially if the resonators you return have effects that trigger when they enter play.  I can imagine a number of scenarios where this card could come in handy.

Overall Thoughts:  (Ruben):  In Limited this card will see play if you have drafted heavy Fairy Tales or they are in your Sealed pool. Adding the effect to draw a card makes this ability even better. The power of this card will be determined on what you get. Only playable in a Tribal deck featuring FT. In Constructed we will see Fairy Tales and you will see this card being played. You can count on it.

Neverland, the Parallel World


Limited:  3.0 (🌟🌟🌟)

  • Potential for multiple Fairy Tale resonators each turn.
  • Non-Fairy Tale resonators may be gone for good.
  • Synergizes well with Fairy Tales.
  • Card advantage possibility.

Constructed (Alice Cluster):  2.5  (🌟🌟½)

(Mike):  This card is at home in a deck packed with Fairy Tale Resonators.  In that case, it basically gives you an extra drawn card each turn, and as long as you play the one removed from the game by this card, you can gain card advantage and likely be able to play multiple cards on each of your later turns.  Just beware that you can’t have too many cards that aren’t Fairy Tale resonators or you run the risk of removing them from the game permanently.

Overall Thoughts:  (Ruben):  In Limited this card will be decent to good depending on how many Fairy Tales you run. You could also deck yourself out if not careful.  If you run about 13-15 FT in your deck, you should play this. This card can be pretty good if used correctly. In Constructed, this card will be dangerous. In MTG they had enchantments that did the same sort of thing but wasn’t as limited as Neverland.  Do not sleep on this card. In the right deck, it may be deadly.

Fairy of Neverland


Limited:  3.0 (🌟🌟🌟)

  • Flying is good, better for Fairy Tale heavy decks with lots of 1-drops.
  • You can get blown out if you rely on this to give your team Flying and it dies.
  • Good stats for cost.
  • Limit on 1 drop Fairy Tales in Draft/Sealed.

Constructed (Alice Cluster):  2.5  (🌟🌟½)

(Mike):  This card is another in a long list of cards that lead us down a linear path.  While the card is good, it’s not exciting.  By playing it, you’ll want to make sure your deck has a lot of 1-drop Fairy Tale Resonators.  If you follow this guide, your deck will build itself and you’ll have a decent bonus because of it.  It may be good, but it’s not exciting.

Overall Thoughts:  (Ruben):  In Limited this is still a good two drop with the stats. It would synergize well if you had some one cost Fairy Tales. It will see play regardless if you had FT or not. Good card. In Constructed this card’s power level is depending on what is in your deck. If you run one drop Fairy Tales this card gets really good. Also, if you find ways to buff them, you could have an army of Flying Fairy Tales. It has potential if anything else.

Mermaid of Neverland


Limited:  1.5  (🌟½)

  • Card advantage – Replaces itself.
  • Low stats.
  • High cost.
  • No evasion.

Constructed (Alice Cluster):  2.0  (🌟🌟)

(Mike):  I can see a home for this card in a deck that wants to draw a lot of cards.  My only concern is that drawing a card is all this card does.  For a 3-drop, its 600/600 stats aren’t impressive at all.  I could see it being played in a deck with Charlotte as your ruler, because it gives you a body on the field and a card to pitch for Charlotte’s ability.  Even then, this card really isn’t impressive.

Overall Thoughts:  (Ruben):  In Limited this card will see play because card advantage is even more important. The stats are below what is expected for a three drop. It would be better if it had evasion. In Constructed this card will probably not see play. It needs to do way more than just draw a card for its cost.

Captain Hook, the Pirate


Limited:  4.5  (🌟🌟🌟🌟½)

  • Offers a big tempo loss for your opponent.
  • Expensive (which may be negated by future cards).
  • Good stats for the cost.
  • Fairy Tale for Tribal decks.

Constructed (Alice Cluster):  4.0  (🌟🌟🌟🌟)

(Mike):  Captain Hook offers a lot of versatility when you play him.  If your opponent is playing multiple special magic stones, you can set them back a couple of turns by returning up to two of them to the top of that player’s stone deck.  Or, if your opponent is dominating the field, you can return up to two critical resonators they have back to their hand.  The only thing holding this card back from getting a 5.0 rating is the will cost, so we’ll have to see if there ends up being some easier way to play Captain Hook.

Overall Thoughts:  (Ruben):  In Limited and Constructed this card will just wreck. I love this card. If you play this card for either option, it will just change the game so much. It has great stats for its cost. This is a better Hamlin Pied Piper in my opinion. Very good card. It will see play.

We would like to thank you for taking the time to read our article and please feel free to comment below and share what your rating is and why. Please be respectful and we look forward to bringing more articles your way!