Curse of the Frozen Casket Preview #5

Spoilers by Ruben Sanchez and Mike Likes


Welcome to our fifth article reviewing the officially spoiled cards of the Curse of the Frozen Casket!  Most of you guys hear us talking about spoilers on The Imperishable Podcast but with this article Mike Likes and myself will be going a little more in depth on the cards being spoiled.  We will discuss these cards as they relate to Limited play (Sealed or Draft) and Constructed play (currently how they relate to cards in the Alice Cluster format).  

Our system uses number ratings to gauge how well WE think the cards will perform in Limited and Constructed play.  Ruben will list the pros and cons for each card and give his thoughts and rating on the card for Limited play.  Mike will give his thoughts on the card and rating for Constructed play.

How Our Rating System Works

5.0:  Format All-Star.  This card is a total Bomb card.  For those that aren’t familiar with this term, it basically means this card will win you the game if left unchecked for a turn or two.  These cards tend to be hard to defend against and can turn a game around in a hurry.  Some cards that are bombs in limited may only be a mediocre card in constructed play.

4.0:  Format Staple.  This card is great.  It can be played in multiple decks and will have an impact on the game every time.  These cards can change a game quickly, get you back in the game, or shift the tempo of the game.  These cards are usually vulnerable to some type of removal (or are a removal spell themselves), but they they make up the majority of cards found in major tournament decks.

3.0:  Archetype Staple.  These are generally good cards, and many of them will be the majority of cards found in a tribal deck.  Cards in this category are usually similar to other (higher-ranked) cards but cost 1 Will more or or have a drawback in some manner.  In Limited play, these are the majority of your deck.

2.0:  Niche Card.  These cards serve are very narrow function and are usually meant for your sideboard.  They could be removal spells that only remove 1 type of card, or cards with mediocre stats that have an ability that helps against opponents playing a certain Attribute.  In Limited play, these cards are put in your deck if you have no other options and need the card to reach your 20-card minimum deck size.  For Constructed play, you will rarely play this card unless it’s from your sideboard or you want to be “cute”.

1.0:  Will Rarely See Play.  The worst of the worst.  These cards are rarely played (if they’re played at all).  These cards generally have bad stats, cost too much Will, or have basically no impact on the game when they’re played.  Overall stay away from this card if possible.

And now, on to the cards…

Mars, Fortuneteller of the Fire Star / Mars, Dark Commander of Fire

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Limited:  3.5  (🌟🌟🌟½)

  • Energize.
  • Too many moving parts to make this J-Ruler better.
  • Judgment is cheap.
  • Mana at the beginning will help Ancient Magic spells.

Constructed (Alice Cluster):  3.5  (🌟🌟🌟½)

(Mike):  The Mana ability of Mars seems like it will be pretty powerful, after all it’s a lot like Energize but it’s only for specific cards.  So far, the Ancient Magic cards that have been spoiled (which are rated further down in this review) seem to be pretty good pieces of a Fire-based control deck.  This is another ruler that makes deckbuilding somewhat linear for him.  You’ll want to include Ancient Magic cards as well as Namblot, so many decks built with Mars as your Ruler will be similar.  I think it’s a good Ruler, but building a deck for him won’t stretch your legs creatively.

Overall Thoughts:  (Ruben):  In Limited this J-Ruler will need the perfect pieces to be better than a 1000/1000 vanilla J-Ruler. If you get the pieces Mars needs, it changes the rating significantly. In Constructed this J-Ruler will have a shell of cards to make it viable. Too early to tell but I assume FoW has more cards in mind to make this ruler playable in Lapis.

Demon of the Crest, Namblot


Limited:  2.5  (🌟🌟½)

  • Cheap.
  • Better with Mars.
  • Swiftness.
  • Ability to deal damage to J/resonator with Mars as your Ruler.
  • Able to return to hand to do the effects again is viable.

Constructed (Alice Cluster):  4.0  (🌟🌟🌟🌟)

(Mike):  I like this card a lot, especially if your Ruler is Mars.  It’s basically a repeatable 400-damage to your opponent’s J/resonators spell that can also attack if the road is clear.  The fact that he returns to your hand means that there’s no way for your opponent to interact with him on their turns, so they can’t kill him but he also can’t be a blocker for you.  

Overall Thoughts:  (Ruben):  In Limited for RR this will be a good card to play. If you use Mars this card could be a headache. A good resonator for its cost. Will see play regardless of the ruler if Fire is being played. In Constructed this guy will see play in a Mars deck. This card will not see much play if Lancelot is in the deck. A fun card but its value will be determined by what deck it is in.

Ancient Heartfelt Fire


Limited:  3.0 (🌟🌟🌟)

  • Cheap and Quickcast.
  • Better with a Mana ruler.
  • Benefits rulers with Mana.
  • Modal.
  • 400 damage for R is good against J/resonator.

Constructed (Alice Cluster):  3.0  (🌟🌟🌟)

(Mike):  While Thunder may be better, it’s no longer playable in Alice Cluster, and this might be the power level we’ll get for 1-will.  This card will likely see some play in Rulers without Mana abilities, but is far more likely to be played with ones that have Mana abilities.  The fact that this can basically be played for free by Mars is what makes this card good.  And the flexibility it offers by allowing you to gain more Mana counters if there are other, more powerful Ancient Magic chants in your hand is an added bonus.

Overall Thoughts:  (Ruben):  In Limited and If playing Mars, this card will make casting Ancient Magic spells much easier. The ability to deal 400 damage to a J/resonator is real good for its cost. Will be in any FIre deck if drafted or in Seal pool. In Constructed this card will see more play in a Mars-themed deck. It has potential especially since it can make Mars more effective.

Invitation of Disaster


Limited:  4.0 (🌟🌟🌟🌟)

  • Modal.
  • Awakening may be difficult without help.
  • Cost is good for its abilities.
  • Benefits player using Mars.

Constructed (Alice Cluster):  4.5  (🌟🌟🌟🌟½)

(Mike):  Just the thought of dealing damage to my opponent equal to half of their starting life total makes me smile.  Again, this cards is best suited for a Ruler with a Mana ability (which makes sense as to why it was spoiled alongside Mars).  It’s a good card if it could only target your opponent, but the added flexibility of potentially dealing 2000 damage to any of my opponent’s Resonators is what makes the card great.  Options are what it’s all about, and this card provides plenty of options.  Even without Awakening the card, Invitation of Disaster is an invitation I wouldn’t pass up.

Overall Thoughts:  (Ruben):  In Limited this card may just see play in Fire decks and with Mars. This card could literally kill your opponent if this card is awakened. You may never get to awaken it but for 1RR it is still a good spell against resonators. In Constructed this card will be dangerous. If playing Mars and enough Mana counters are on it, this could be a TKO. I love the modal aspects of this card. How good can this card be? We will wait and see. I like this card quite a bit.

Combat Wizard of Altea


Limited:  2.5 (🌟🌟½)

  • Good stats for its cost.
  • Less effective without a Mana ruler.
  • Ability to be a good turn 1 sneak attack with a Mana ruler.

Constructed (Alice Cluster):  3.5  (🌟🌟🌟½)

(Mike):  For 1 will, I get to add a mana counter to my J-ruler and I get a reasonable body on the field.  Count me in!  This card could even see play in aggressive Fire-based decks that aren’t running a Ruler with a Mana ability, since you would still be able to remove the Mana counter this card gives to your Ruler in order to give the Combat Wizard of Altea Swiftness.  Any aggressive deck that can produce Fire Will will want to run this card.

Overall Thoughts:  (Ruben): In Limited this guy is still a good 1 drop. If playing a Mana ruler, this card becomes amazing. I really like this as an early game play.  More effective while playing with Mars. In Constructed, using this card with a Mana ruler will be an effective 1 drop in the early game. I like that even a turn 1 play with Energize you can cast two of these guys and do 600 damage. In an aggro deck this card could be a superstar.

Dragon Knight of Altea


Limited:  4.0  (🌟🌟🌟🌟)

  • Good stats for cost
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  • Ability to fly makes this guy dangerous.

Constructed (Alice Cluster):  4.0  (🌟🌟🌟🌟)

(Mike):  For a 2-drop, the Dragon Knight of Altea’s 600/600 stats are on the high end.  Added to that, the ability to become a Flying Resonator for 1 Will, makes this card an amazing card.  With this card in play, you’ll always have something that you can use your Will on late in the game.  You can also activate the Flying ability on your opponent’s turn when using this card as a blocker.  It’s very versatile, and that makes it an amazing card.

Overall Thoughts:  (Ruben):  In Limited this guy is very dangerous. For 1R it can be splashed in more than one color deck and the ability to make it fly can be a game winner. I expect this card to see play quite a bit if drafted. In Constructed it will combat Lancelot for the coveted two drop slot. In the right deck this card can see some play. Overall a good card, more in Limited.

Tiny Reconnaissance Drake


Limited:  2.5  (🌟🌟½)

  • Cheap.
  • Poor stats.
  • Can help your big dudes become cheaper.

Constructed (Alice Cluster):  1.0  (🌟)

(Mike):  I don’t think this card is very good.  While it sounds great that with this card in play my more expensive Resonators will be easier to play, the reality of that actually happening is pretty small.  The stats for this Dragon are not good, and most removal spells will kill this.  So the likelyhood of it staying in play long enough to benefit from it’s ability simply won’t happen the majority of the time.  Don’t waste your time.

Overall Thoughts:  (Ruben):  In Limited this card will just be a filler unless you get plenty of big guys for your deck. Better 1 drops currently for L1 especially if you splash another color. Depending on the cards will determine the overall value. Don’t expect this card to see much play currently. In Constructed this card may see play if you are running high costed resonators specifically. If you use this card with ramp, your big dudes could be played earlier and often. Has potential. Too early to tell right now.

Flame Dragon of Altea


Limited:  4.5  (🌟🌟🌟🌟½)

  • Potential cost vs stats is well worth it.
  • At most it will cost 7.
  • 1200/1200. Enough said.
  • Flying.

Constructed (Alice Cluster):  4.0  (🌟🌟🌟🌟)

(Mike):  For a Resonator with 1200/1200 stats, I would expect to pay 5 Will.  So, if I play this card with less than 3 other cards in my hand, I’m able to experience a cost reduction from what I would expect.  So, I think this card will be played often in decks, but we’re likely to see decks only include 1-3 copies in order to avoid drawing this card too soon and having to pay the “full price” (5 Will) to play this… Unless the deck is also playing Flame King’s Shout, in which case I could definitely see running 4 of this card and cheating it into play.  Looks like a fun card for aggro players.

Overall Thoughts:  (Ruben): In Limited this card will see play in EVERY Fire deck. A flying dragon with those stats will heavily swing a game in your favor. I see a player spending at the most 3RR for this dragon. So good. This card will be lights out if not contained. In Constructed. I just have one card that will shake players to their core: Flame King’s Shout. This dragon will see play in most Fire based decks. Turn 1-3 could be all swiftness resonators if you build your deck to that. The format may have just sped up. Very good card.
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